pub struct ShaderPreprocessor {
pub defines: HashMap<String, String>,
pub include_paths: Vec<String>,
pub max_include_depth: u32,
pub strip_comments: bool,
pub expand_macros: bool,
}Fields§
§defines: HashMap<String, String>§include_paths: Vec<String>§max_include_depth: u32§strip_comments: bool§expand_macros: boolImplementations§
Source§impl ShaderPreprocessor
impl ShaderPreprocessor
pub fn new() -> Self
pub fn define(&mut self, key: impl Into<String>, value: impl Into<String>)
pub fn undefine(&mut self, key: &str)
pub fn add_include_path(&mut self, path: impl Into<String>)
pub fn preprocess(&self, source: &str) -> String
pub fn is_defined(&self, key: &str) -> bool
pub fn define_count(&self) -> usize
Trait Implementations§
Source§impl Clone for ShaderPreprocessor
impl Clone for ShaderPreprocessor
Source§impl Debug for ShaderPreprocessor
impl Debug for ShaderPreprocessor
Auto Trait Implementations§
impl Freeze for ShaderPreprocessor
impl RefUnwindSafe for ShaderPreprocessor
impl Send for ShaderPreprocessor
impl Sync for ShaderPreprocessor
impl Unpin for ShaderPreprocessor
impl UnsafeUnpin for ShaderPreprocessor
impl UnwindSafe for ShaderPreprocessor
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