pub struct ShaderErrorReport {
pub program_id: u32,
pub program_name: String,
pub stage: String,
pub errors: Vec<ShaderDiagnostic>,
pub warnings: Vec<ShaderDiagnostic>,
pub source_snippet: Vec<(u32, String)>,
pub timestamp: u64,
pub is_fatal: bool,
}Fields§
§program_id: u32§program_name: String§stage: String§errors: Vec<ShaderDiagnostic>§warnings: Vec<ShaderDiagnostic>§source_snippet: Vec<(u32, String)>§timestamp: u64§is_fatal: boolImplementations§
Source§impl ShaderErrorReport
impl ShaderErrorReport
pub fn new( program_id: u32, name: impl Into<String>, stage: impl Into<String>, ) -> Self
pub fn add_error(&mut self, err: ShaderDiagnostic)
pub fn add_warning(&mut self, w: ShaderDiagnostic)
pub fn add_source_line(&mut self, line_no: u32, line: impl Into<String>)
pub fn has_errors(&self) -> bool
pub fn format_report(&self) -> String
Trait Implementations§
Source§impl Clone for ShaderErrorReport
impl Clone for ShaderErrorReport
Auto Trait Implementations§
impl Freeze for ShaderErrorReport
impl RefUnwindSafe for ShaderErrorReport
impl Send for ShaderErrorReport
impl Sync for ShaderErrorReport
impl Unpin for ShaderErrorReport
impl UnsafeUnpin for ShaderErrorReport
impl UnwindSafe for ShaderErrorReport
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