pub struct RenderTargetSet {
pub id: u32,
pub name: String,
pub width: u32,
pub height: u32,
pub color_targets: Vec<u32>,
pub depth_target: Option<u32>,
pub msaa_samples: u32,
pub active: bool,
}Fields§
§id: u32§name: String§width: u32§height: u32§color_targets: Vec<u32>§depth_target: Option<u32>§msaa_samples: u32§active: boolImplementations§
Source§impl RenderTargetSet
impl RenderTargetSet
pub fn new(id: u32, name: impl Into<String>, w: u32, h: u32) -> Self
pub fn add_color(&mut self, tex_id: u32)
pub fn set_depth(&mut self, tex_id: u32)
pub fn enable(&mut self)
pub fn disable(&mut self)
pub fn color_count(&self) -> usize
pub fn has_depth(&self) -> bool
pub fn total_attachments(&self) -> usize
pub fn aspect_ratio(&self) -> f32
pub fn is_multisampled(&self) -> bool
pub fn total_bytes(&self, bpp: u32) -> u64
Trait Implementations§
Source§impl Clone for RenderTargetSet
impl Clone for RenderTargetSet
Auto Trait Implementations§
impl Freeze for RenderTargetSet
impl RefUnwindSafe for RenderTargetSet
impl Send for RenderTargetSet
impl Sync for RenderTargetSet
impl Unpin for RenderTargetSet
impl UnsafeUnpin for RenderTargetSet
impl UnwindSafe for RenderTargetSet
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