pub struct PostProcessEffect {
pub id: u32,
pub name: String,
pub effect_type: PostEffectType,
pub shader_program_id: u32,
pub properties: HashMap<String, f32>,
pub enabled: bool,
pub order: u32,
pub input_texture: u32,
pub output_texture: u32,
}Fields§
§id: u32§name: String§effect_type: PostEffectType§shader_program_id: u32§properties: HashMap<String, f32>§enabled: bool§order: u32§input_texture: u32§output_texture: u32Implementations§
Source§impl PostProcessEffect
impl PostProcessEffect
pub fn new( id: u32, name: impl Into<String>, effect_type: PostEffectType, shader_id: u32, ) -> Self
pub fn set_property(&mut self, key: impl Into<String>, val: f32)
pub fn get_property(&self, key: &str) -> f32
pub fn bloom_intensity(&self) -> f32
pub fn vignette_strength(&self) -> f32
pub fn is_bloom(&self) -> bool
pub fn is_tonemap(&self) -> bool
Trait Implementations§
Source§impl Clone for PostProcessEffect
impl Clone for PostProcessEffect
Auto Trait Implementations§
impl Freeze for PostProcessEffect
impl RefUnwindSafe for PostProcessEffect
impl Send for PostProcessEffect
impl Sync for PostProcessEffect
impl Unpin for PostProcessEffect
impl UnsafeUnpin for PostProcessEffect
impl UnwindSafe for PostProcessEffect
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