pub struct GpuProgramLifecycle {
pub program_id: u32,
pub state: GpuProgramState,
pub compile_attempts: u32,
pub last_success: Option<u64>,
pub last_failure: Option<u64>,
pub auto_retry: bool,
pub max_retries: u32,
}Fields§
§program_id: u32§state: GpuProgramState§compile_attempts: u32§last_success: Option<u64>§last_failure: Option<u64>§auto_retry: bool§max_retries: u32Implementations§
Source§impl GpuProgramLifecycle
impl GpuProgramLifecycle
pub fn new(program_id: u32) -> Self
pub fn begin_compile(&mut self)
pub fn mark_success(&mut self, ts: u64)
pub fn mark_failure(&mut self, ts: u64)
pub fn mark_stale(&mut self)
pub fn can_retry(&self) -> bool
pub fn is_compiled(&self) -> bool
pub fn is_failed(&self) -> bool
Trait Implementations§
Source§impl Clone for GpuProgramLifecycle
impl Clone for GpuProgramLifecycle
Auto Trait Implementations§
impl Freeze for GpuProgramLifecycle
impl RefUnwindSafe for GpuProgramLifecycle
impl Send for GpuProgramLifecycle
impl Sync for GpuProgramLifecycle
impl Unpin for GpuProgramLifecycle
impl UnsafeUnpin for GpuProgramLifecycle
impl UnwindSafe for GpuProgramLifecycle
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