pub struct GpuBuffer {
pub id: u32,
pub name: String,
pub size_bytes: u64,
pub usage: BufferUsage,
pub access: BufferAccess,
pub binding: Option<u32>,
pub stride: u32,
pub element_count: u32,
}Fields§
§id: u32§name: String§size_bytes: u64§usage: BufferUsage§access: BufferAccess§binding: Option<u32>§stride: u32§element_count: u32Implementations§
Source§impl GpuBuffer
impl GpuBuffer
pub fn new( id: u32, name: impl Into<String>, size: u64, usage: BufferUsage, ) -> Self
pub fn vertex( id: u32, name: impl Into<String>, vertex_count: u32, stride: u32, ) -> Self
pub fn index( id: u32, name: impl Into<String>, index_count: u32, is_u32: bool, ) -> Self
pub fn uniform( id: u32, name: impl Into<String>, size: u64, binding: u32, ) -> Self
pub fn is_vertex_buffer(&self) -> bool
pub fn is_index_buffer(&self) -> bool
pub fn is_uniform_buffer(&self) -> bool
pub fn size_kb(&self) -> f64
pub fn size_mb(&self) -> f64
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GpuBuffer
impl RefUnwindSafe for GpuBuffer
impl Send for GpuBuffer
impl Sync for GpuBuffer
impl Unpin for GpuBuffer
impl UnsafeUnpin for GpuBuffer
impl UnwindSafe for GpuBuffer
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