pub struct GeometryShaderConfig {
pub input_primitive: GeometryPrimitive,
pub output_primitive: GeometryPrimitive,
pub max_vertices_out: u32,
pub invocations: u32,
}Fields§
§input_primitive: GeometryPrimitive§output_primitive: GeometryPrimitive§max_vertices_out: u32§invocations: u32Implementations§
Source§impl GeometryShaderConfig
impl GeometryShaderConfig
pub fn passthrough_triangles() -> Self
pub fn silhouette_detection() -> Self
pub fn shadow_volumes() -> Self
pub fn point_sprites() -> Self
pub fn cubemap_rendering() -> Self
Trait Implementations§
Source§impl Clone for GeometryShaderConfig
impl Clone for GeometryShaderConfig
Source§impl Debug for GeometryShaderConfig
impl Debug for GeometryShaderConfig
Auto Trait Implementations§
impl Freeze for GeometryShaderConfig
impl RefUnwindSafe for GeometryShaderConfig
impl Send for GeometryShaderConfig
impl Sync for GeometryShaderConfig
impl Unpin for GeometryShaderConfig
impl UnsafeUnpin for GeometryShaderConfig
impl UnwindSafe for GeometryShaderConfig
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