pub struct FrameGraphExecutor {
pub render_graph: RenderGraph,
pub rt_manager: RenderTargetManager,
pub frame: u64,
pub paused: bool,
}Fields§
§render_graph: RenderGraph§rt_manager: RenderTargetManager§frame: u64§paused: boolImplementations§
Source§impl FrameGraphExecutor
impl FrameGraphExecutor
pub fn new() -> Self
pub fn begin_frame(&mut self)
pub fn pause(&mut self)
pub fn resume(&mut self)
pub fn node_count(&self) -> usize
pub fn is_running(&self) -> bool
pub fn frame_number(&self) -> u64
Trait Implementations§
Source§impl Clone for FrameGraphExecutor
impl Clone for FrameGraphExecutor
Source§impl Debug for FrameGraphExecutor
impl Debug for FrameGraphExecutor
Auto Trait Implementations§
impl Freeze for FrameGraphExecutor
impl RefUnwindSafe for FrameGraphExecutor
impl Send for FrameGraphExecutor
impl Sync for FrameGraphExecutor
impl Unpin for FrameGraphExecutor
impl UnsafeUnpin for FrameGraphExecutor
impl UnwindSafe for FrameGraphExecutor
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