pub struct SceneEditorState {Show 14 fields
pub scene: Scene,
pub mode: SceneEditorMode,
pub selection: MultiSelection,
pub clipboard: Vec<SceneEntity>,
pub undo_stack: Vec<String>,
pub undo_pos: usize,
pub search_query: String,
pub filter_by_component: Option<ComponentKind>,
pub expand_all: bool,
pub show_active_only: bool,
pub show_gizmos: bool,
pub gizmo_size: f32,
pub rename_target: Option<u64>,
pub rename_buffer: String,
}Fields§
§scene: Scene§mode: SceneEditorMode§selection: MultiSelection§clipboard: Vec<SceneEntity>§undo_stack: Vec<String>§undo_pos: usize§search_query: String§filter_by_component: Option<ComponentKind>§expand_all: bool§show_active_only: bool§show_gizmos: bool§gizmo_size: f32§rename_target: Option<u64>§rename_buffer: StringImplementations§
Source§impl SceneEditorState
impl SceneEditorState
pub fn new() -> Self
pub fn select(&mut self, id: u64)
pub fn add_to_selection(&mut self, id: u64)
pub fn deselect_all(&mut self)
pub fn snapshot(&mut self)
pub fn delete_selection(&mut self)
pub fn duplicate_selection(&mut self)
pub fn create_empty(&mut self, name: &str) -> u64
pub fn visible_entities(&self) -> Vec<&SceneEntity>
Trait Implementations§
Source§impl Clone for SceneEditorState
impl Clone for SceneEditorState
Auto Trait Implementations§
impl Freeze for SceneEditorState
impl RefUnwindSafe for SceneEditorState
impl Send for SceneEditorState
impl Sync for SceneEditorState
impl Unpin for SceneEditorState
impl UnsafeUnpin for SceneEditorState
impl UnwindSafe for SceneEditorState
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