pub struct UIPassDesc {
pub width: u32,
pub height: u32,
pub output_format: TextureFormat,
pub output_ui: ResourceId,
pub input_scene: ResourceId,
pub blend: ColorBlendAttachment,
pub scissor_test_enabled: bool,
pub max_draw_calls: u32,
pub vertex_buffer_size: u64,
pub index_buffer_size: u64,
pub text_atlas_size: u32,
pub max_textures: u32,
}Fields§
§width: u32§height: u32§output_format: TextureFormat§output_ui: ResourceId§input_scene: ResourceId§blend: ColorBlendAttachment§scissor_test_enabled: bool§max_draw_calls: u32§vertex_buffer_size: u64§index_buffer_size: u64§text_atlas_size: u32§max_textures: u32Implementations§
Trait Implementations§
Source§impl Clone for UIPassDesc
impl Clone for UIPassDesc
Auto Trait Implementations§
impl Freeze for UIPassDesc
impl RefUnwindSafe for UIPassDesc
impl Send for UIPassDesc
impl Sync for UIPassDesc
impl Unpin for UIPassDesc
impl UnsafeUnpin for UIPassDesc
impl UnwindSafe for UIPassDesc
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