pub struct ShadowAtlas {
pub atlas_size: u32,
pub regions: Vec<(u32, AtlasRegion)>,
pub free_rects: Vec<AtlasRegion>,
}Fields§
§atlas_size: u32§regions: Vec<(u32, AtlasRegion)>§free_rects: Vec<AtlasRegion>Implementations§
Source§impl ShadowAtlas
impl ShadowAtlas
pub fn new(atlas_size: u32) -> Self
Sourcepub fn allocate(
&mut self,
light_id: u32,
width: u32,
height: u32,
) -> Option<AtlasRegion>
pub fn allocate( &mut self, light_id: u32, width: u32, height: u32, ) -> Option<AtlasRegion>
Guillotine rectangle packing: find the best-fit free rect for a given size
pub fn free_region(&mut self, light_id: u32)
pub fn region_for_light(&self, light_id: u32) -> Option<AtlasRegion>
pub fn utilization(&self) -> f32
Auto Trait Implementations§
impl Freeze for ShadowAtlas
impl RefUnwindSafe for ShadowAtlas
impl Send for ShadowAtlas
impl Sync for ShadowAtlas
impl Unpin for ShadowAtlas
impl UnsafeUnpin for ShadowAtlas
impl UnwindSafe for ShadowAtlas
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