pub struct SerializedRenderGraph {
pub version: u32,
pub name: String,
pub nodes: Vec<SerializedNode>,
pub resources: Vec<SerializedResource>,
pub connections: Vec<[u32; 2]>,
}Fields§
§version: u32§name: String§nodes: Vec<SerializedNode>§resources: Vec<SerializedResource>§connections: Vec<[u32; 2]>Implementations§
Source§impl SerializedRenderGraph
impl SerializedRenderGraph
pub fn serialize(editor: &RenderGraphEditor) -> Self
pub fn to_json_string(&self) -> String
Trait Implementations§
Source§impl Clone for SerializedRenderGraph
impl Clone for SerializedRenderGraph
Auto Trait Implementations§
impl Freeze for SerializedRenderGraph
impl RefUnwindSafe for SerializedRenderGraph
impl Send for SerializedRenderGraph
impl Sync for SerializedRenderGraph
impl Unpin for SerializedRenderGraph
impl UnsafeUnpin for SerializedRenderGraph
impl UnwindSafe for SerializedRenderGraph
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