pub struct SSSPassDesc {
pub width: u32,
pub height: u32,
pub output_format: TextureFormat,
pub output_sss: ResourceId,
pub input_irradiance: ResourceId,
pub input_depth: ResourceId,
pub input_albedo: ResourceId,
pub algorithm: SSSAlgorithm,
pub falloff: Vec3,
pub strength: Vec3,
pub max_radius_px: f32,
pub sample_count: u32,
}Fields§
§width: u32§height: u32§output_format: TextureFormat§output_sss: ResourceId§input_irradiance: ResourceId§input_depth: ResourceId§input_albedo: ResourceId§algorithm: SSSAlgorithm§falloff: Vec3§strength: Vec3§max_radius_px: f32§sample_count: u32Implementations§
Source§impl SSSPassDesc
impl SSSPassDesc
pub fn default(width: u32, height: u32) -> Self
Sourcepub fn burley_diffusion_profile(r: f32, s: f32) -> f32
pub fn burley_diffusion_profile(r: f32, s: f32) -> f32
Burley normalized diffusion profile
Sourcepub fn separable_kernel(&self) -> Vec<Vec4>
pub fn separable_kernel(&self) -> Vec<Vec4>
Generate separable SSS kernel samples
Sourcepub fn preintegrated_lut_value(n_dot_l: f32, curvature: f32) -> Vec3
pub fn preintegrated_lut_value(n_dot_l: f32, curvature: f32) -> Vec3
Pre-integrated SSS look-up table: maps (NdotL, curvature) -> diffuse response
Trait Implementations§
Source§impl Clone for SSSPassDesc
impl Clone for SSSPassDesc
Auto Trait Implementations§
impl Freeze for SSSPassDesc
impl RefUnwindSafe for SSSPassDesc
impl Send for SSSPassDesc
impl Sync for SSSPassDesc
impl Unpin for SSSPassDesc
impl UnsafeUnpin for SSSPassDesc
impl UnwindSafe for SSSPassDesc
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