pub struct ResourceNodeVisual {
pub id: ResourceId,
pub pos: Vec2,
pub size: Vec2,
pub color: Vec4,
pub label: String,
pub tooltip: String,
pub lifetime_bar_start: f32,
pub lifetime_bar_end: f32,
}Fields§
§id: ResourceId§pos: Vec2§size: Vec2§color: Vec4§label: String§tooltip: String§lifetime_bar_start: f32§lifetime_bar_end: f32Implementations§
Source§impl ResourceNodeVisual
impl ResourceNodeVisual
pub fn from_resource(res: &RenderGraphResource, total_passes: usize) -> Self
Trait Implementations§
Source§impl Clone for ResourceNodeVisual
impl Clone for ResourceNodeVisual
Auto Trait Implementations§
impl Freeze for ResourceNodeVisual
impl RefUnwindSafe for ResourceNodeVisual
impl Send for ResourceNodeVisual
impl Sync for ResourceNodeVisual
impl Unpin for ResourceNodeVisual
impl UnsafeUnpin for ResourceNodeVisual
impl UnwindSafe for ResourceNodeVisual
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