pub struct ParticlePassDesc {
pub width: u32,
pub height: u32,
pub output_format: TextureFormat,
pub output_particles: ResourceId,
pub input_depth: ResourceId,
pub input_hdr: ResourceId,
pub max_particles: u32,
pub sort_enabled: bool,
pub soft_particle_enabled: bool,
pub soft_particle_extent: f32,
pub use_gpu_simulation: bool,
pub blend: ColorBlendAttachment,
}Fields§
§width: u32§height: u32§output_format: TextureFormat§output_particles: ResourceId§input_depth: ResourceId§input_hdr: ResourceId§max_particles: u32§sort_enabled: bool§soft_particle_enabled: bool§soft_particle_extent: f32§use_gpu_simulation: bool§blend: ColorBlendAttachmentImplementations§
Source§impl ParticlePassDesc
impl ParticlePassDesc
pub fn default(width: u32, height: u32) -> Self
pub fn particle_buffer_size_bytes(&self) -> u64
pub fn sort_key_buffer_size_bytes(&self) -> u64
Trait Implementations§
Source§impl Clone for ParticlePassDesc
impl Clone for ParticlePassDesc
Auto Trait Implementations§
impl Freeze for ParticlePassDesc
impl RefUnwindSafe for ParticlePassDesc
impl Send for ParticlePassDesc
impl Sync for ParticlePassDesc
impl Unpin for ParticlePassDesc
impl UnsafeUnpin for ParticlePassDesc
impl UnwindSafe for ParticlePassDesc
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