pub struct MotionBlurPassDesc {
pub width: u32,
pub height: u32,
pub output_format: TextureFormat,
pub output_mb: ResourceId,
pub input_hdr: ResourceId,
pub input_velocity: ResourceId,
pub input_depth: ResourceId,
pub sample_count: u32,
pub shutter_angle: f32,
pub max_velocity_pixels: f32,
pub tile_size: u32,
pub reconstruction_filter: bool,
}Fields§
§width: u32§height: u32§output_format: TextureFormat§output_mb: ResourceId§input_hdr: ResourceId§input_velocity: ResourceId§input_depth: ResourceId§sample_count: u32§shutter_angle: f32§max_velocity_pixels: f32§tile_size: u32§reconstruction_filter: boolImplementations§
Source§impl MotionBlurPassDesc
impl MotionBlurPassDesc
pub fn default(width: u32, height: u32) -> Self
pub fn shutter_fraction(&self) -> f32
pub fn tile_count_x(&self) -> u32
pub fn tile_count_y(&self) -> u32
Trait Implementations§
Source§impl Clone for MotionBlurPassDesc
impl Clone for MotionBlurPassDesc
Auto Trait Implementations§
impl Freeze for MotionBlurPassDesc
impl RefUnwindSafe for MotionBlurPassDesc
impl Send for MotionBlurPassDesc
impl Sync for MotionBlurPassDesc
impl Unpin for MotionBlurPassDesc
impl UnsafeUnpin for MotionBlurPassDesc
impl UnwindSafe for MotionBlurPassDesc
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