pub struct GraphLayout {
pub node_positions: HashMap<PassId, Vec2>,
pub node_sizes: HashMap<PassId, Vec2>,
pub edge_paths: HashMap<(PassId, PassId), Vec<Vec2>>,
pub layer_assignment: HashMap<PassId, i32>,
pub nodes_per_layer: BTreeMap<i32, Vec<PassId>>,
pub total_bounds: (Vec2, Vec2),
}Fields§
§node_positions: HashMap<PassId, Vec2>§node_sizes: HashMap<PassId, Vec2>§edge_paths: HashMap<(PassId, PassId), Vec<Vec2>>§layer_assignment: HashMap<PassId, i32>§nodes_per_layer: BTreeMap<i32, Vec<PassId>>§total_bounds: (Vec2, Vec2)Trait Implementations§
Source§impl Clone for GraphLayout
impl Clone for GraphLayout
Auto Trait Implementations§
impl Freeze for GraphLayout
impl RefUnwindSafe for GraphLayout
impl Send for GraphLayout
impl Sync for GraphLayout
impl Unpin for GraphLayout
impl UnsafeUnpin for GraphLayout
impl UnwindSafe for GraphLayout
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