pub struct GpuMemoryBudget {
pub device_local_total: u64,
pub device_local_used: u64,
pub host_visible_total: u64,
pub host_visible_used: u64,
pub allocations: Vec<(String, u64, bool)>,
}Fields§
§device_local_total: u64§device_local_used: u64§host_visible_total: u64§host_visible_used: u64§allocations: Vec<(String, u64, bool)>Implementations§
Source§impl GpuMemoryBudget
impl GpuMemoryBudget
pub fn new(device_local_mb: u64, host_visible_mb: u64) -> Self
pub fn allocate(&mut self, name: &str, size: u64, device_local: bool) -> bool
pub fn free(&mut self, name: &str)
pub fn device_local_free_mb(&self) -> f64
pub fn device_local_utilization(&self) -> f32
pub fn largest_allocation(&self) -> Option<(&str, u64)>
pub fn report(&self) -> String
Auto Trait Implementations§
impl Freeze for GpuMemoryBudget
impl RefUnwindSafe for GpuMemoryBudget
impl Send for GpuMemoryBudget
impl Sync for GpuMemoryBudget
impl Unpin for GpuMemoryBudget
impl UnsafeUnpin for GpuMemoryBudget
impl UnwindSafe for GpuMemoryBudget
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