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GTAOPassDesc

Struct GTAOPassDesc 

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pub struct GTAOPassDesc {
Show 17 fields pub width: u32, pub height: u32, pub output_format: TextureFormat, pub output_ao: ResourceId, pub input_depth: ResourceId, pub input_normal: ResourceId, pub num_directions: u32, pub num_steps: u32, pub radius: f32, pub thickness: f32, pub falloff_range: f32, pub sample_distribution_power: f32, pub depth_mip_sampling_offset: f32, pub thin_occluder_compensation: f32, pub final_value_power: f32, pub denoise_passes: u32, pub half_resolution: bool,
}

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§width: u32§height: u32§output_format: TextureFormat§output_ao: ResourceId§input_depth: ResourceId§input_normal: ResourceId§num_directions: u32§num_steps: u32§radius: f32§thickness: f32§falloff_range: f32§sample_distribution_power: f32§depth_mip_sampling_offset: f32§thin_occluder_compensation: f32§final_value_power: f32§denoise_passes: u32§half_resolution: bool

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impl GTAOPassDesc

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pub fn default(width: u32, height: u32) -> Self

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pub fn compute_bent_normal_gtao( normal: Vec3, view_dir: Vec3, directions: &[(Vec3, Vec3)], weights: &[f32], ) -> (Vec3, f32)

Compute GTAO horizon angle for a single direction

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pub fn bent_normal_visibility( bent_normal: Vec3, mean_visibility: f32, roughness: f32, ) -> f32

Approximate integration of visibility over hemisphere using bent normal

Trait Implementations§

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impl Clone for GTAOPassDesc

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GTAOPassDesc

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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