#[repr(C)]pub struct FrameUniforms {Show 16 fields
pub view: Mat4,
pub proj: Mat4,
pub view_proj: Mat4,
pub inv_view: Mat4,
pub inv_proj: Mat4,
pub inv_view_proj: Mat4,
pub prev_view_proj: Mat4,
pub camera_pos: Vec4,
pub camera_dir: Vec4,
pub resolution: Vec4,
pub time: Vec4,
pub near_far: Vec4,
pub exposure: Vec4,
pub jitter: Vec4,
pub fog_params: Vec4,
pub ambient: Vec4,
}Fields§
§view: Mat4§proj: Mat4§view_proj: Mat4§inv_view: Mat4§inv_proj: Mat4§inv_view_proj: Mat4§prev_view_proj: Mat4§camera_pos: Vec4§camera_dir: Vec4§resolution: Vec4§time: Vec4§near_far: Vec4§exposure: Vec4§jitter: Vec4§fog_params: Vec4§ambient: Vec4Implementations§
Trait Implementations§
Source§impl Clone for FrameUniforms
impl Clone for FrameUniforms
impl Copy for FrameUniforms
Auto Trait Implementations§
impl Freeze for FrameUniforms
impl RefUnwindSafe for FrameUniforms
impl Send for FrameUniforms
impl Sync for FrameUniforms
impl Unpin for FrameUniforms
impl UnsafeUnpin for FrameUniforms
impl UnwindSafe for FrameUniforms
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