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EditorRenderer

Struct EditorRenderer 

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pub struct EditorRenderer {
    pub commands: Vec<DrawCommand>,
    pub viewport_size: Vec2,
}

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§commands: Vec<DrawCommand>§viewport_size: Vec2

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impl EditorRenderer

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pub fn new(viewport_size: Vec2) -> Self

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pub fn clear(&mut self)

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pub fn draw_rect(&mut self, pos: Vec2, size: Vec2, color: Vec4, rounding: f32)

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pub fn draw_rect_outline( &mut self, pos: Vec2, size: Vec2, color: Vec4, thickness: f32, rounding: f32, )

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pub fn draw_text(&mut self, pos: Vec2, text: &str, color: Vec4, font_size: f32)

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pub fn draw_line(&mut self, a: Vec2, b: Vec2, color: Vec4, thickness: f32)

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pub fn draw_bezier( &mut self, p0: Vec2, p1: Vec2, p2: Vec2, p3: Vec2, color: Vec4, thickness: f32, )

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pub fn render_pass_node( &mut self, pass: &PassNode, camera_pos: Vec2, camera_zoom: f32, is_selected: bool, is_hovered: bool, )

Render a pass node

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pub fn render_edge( &mut self, src_port: Vec2, dst_port: Vec2, color: Vec4, thickness: f32, )

Render an edge connecting two passes

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pub fn render_resource_node( &mut self, res: &RenderGraphResource, pos: Vec2, zoom: f32, )

Render a resource node (small chip)

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pub fn render_barrier_indicator( &mut self, pos: Vec2, zoom: f32, old_layout: ImageLayout, new_layout: ImageLayout, )

Render barrier indicators on an edge

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pub fn render_stats_overlay(&mut self, stats: &FrameStatistics, pos: Vec2)

Render stats overlay

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pub fn sort_by_z(&mut self)

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