pub struct EditorRenderer {
pub commands: Vec<DrawCommand>,
pub viewport_size: Vec2,
}Fields§
§commands: Vec<DrawCommand>§viewport_size: Vec2Implementations§
Source§impl EditorRenderer
impl EditorRenderer
pub fn new(viewport_size: Vec2) -> Self
pub fn clear(&mut self)
pub fn draw_rect(&mut self, pos: Vec2, size: Vec2, color: Vec4, rounding: f32)
pub fn draw_rect_outline( &mut self, pos: Vec2, size: Vec2, color: Vec4, thickness: f32, rounding: f32, )
pub fn draw_text(&mut self, pos: Vec2, text: &str, color: Vec4, font_size: f32)
pub fn draw_line(&mut self, a: Vec2, b: Vec2, color: Vec4, thickness: f32)
pub fn draw_bezier( &mut self, p0: Vec2, p1: Vec2, p2: Vec2, p3: Vec2, color: Vec4, thickness: f32, )
Sourcepub fn render_pass_node(
&mut self,
pass: &PassNode,
camera_pos: Vec2,
camera_zoom: f32,
is_selected: bool,
is_hovered: bool,
)
pub fn render_pass_node( &mut self, pass: &PassNode, camera_pos: Vec2, camera_zoom: f32, is_selected: bool, is_hovered: bool, )
Render a pass node
Sourcepub fn render_edge(
&mut self,
src_port: Vec2,
dst_port: Vec2,
color: Vec4,
thickness: f32,
)
pub fn render_edge( &mut self, src_port: Vec2, dst_port: Vec2, color: Vec4, thickness: f32, )
Render an edge connecting two passes
Sourcepub fn render_resource_node(
&mut self,
res: &RenderGraphResource,
pos: Vec2,
zoom: f32,
)
pub fn render_resource_node( &mut self, res: &RenderGraphResource, pos: Vec2, zoom: f32, )
Render a resource node (small chip)
Sourcepub fn render_barrier_indicator(
&mut self,
pos: Vec2,
zoom: f32,
old_layout: ImageLayout,
new_layout: ImageLayout,
)
pub fn render_barrier_indicator( &mut self, pos: Vec2, zoom: f32, old_layout: ImageLayout, new_layout: ImageLayout, )
Render barrier indicators on an edge
Sourcepub fn render_stats_overlay(&mut self, stats: &FrameStatistics, pos: Vec2)
pub fn render_stats_overlay(&mut self, stats: &FrameStatistics, pos: Vec2)
Render stats overlay
pub fn sort_by_z(&mut self)
Auto Trait Implementations§
impl Freeze for EditorRenderer
impl RefUnwindSafe for EditorRenderer
impl Send for EditorRenderer
impl Sync for EditorRenderer
impl Unpin for EditorRenderer
impl UnsafeUnpin for EditorRenderer
impl UnwindSafe for EditorRenderer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.