pub struct DepthOfFieldPassDesc {Show 14 fields
pub width: u32,
pub height: u32,
pub output_format: TextureFormat,
pub output_dof: ResourceId,
pub input_hdr: ResourceId,
pub input_depth: ResourceId,
pub algorithm: DoFAlgorithm,
pub focus_distance: f32,
pub focus_range: f32,
pub bokeh_radius: f32,
pub far_blur_amount: f32,
pub near_blur_amount: f32,
pub sample_count: u32,
pub bokeh_rotation: f32,
}Fields§
§width: u32§height: u32§output_format: TextureFormat§output_dof: ResourceId§input_hdr: ResourceId§input_depth: ResourceId§algorithm: DoFAlgorithm§focus_distance: f32§focus_range: f32§bokeh_radius: f32§far_blur_amount: f32§near_blur_amount: f32§sample_count: u32§bokeh_rotation: f32Implementations§
Source§impl DepthOfFieldPassDesc
impl DepthOfFieldPassDesc
pub fn default(width: u32, height: u32) -> Self
Sourcepub fn coc_from_depth(
&self,
depth: f32,
focal_length: f32,
aperture: f32,
) -> f32
pub fn coc_from_depth( &self, depth: f32, focal_length: f32, aperture: f32, ) -> f32
Compute circle of confusion radius from depth and camera params f = focal length, a = aperture diameter, fd = focus distance, d = sample depth
Sourcepub fn hexagonal_bokeh_samples(&self) -> Vec<Vec2>
pub fn hexagonal_bokeh_samples(&self) -> Vec<Vec2>
Bokeh hexagonal kernel positions for N samples
Trait Implementations§
Source§impl Clone for DepthOfFieldPassDesc
impl Clone for DepthOfFieldPassDesc
Auto Trait Implementations§
impl Freeze for DepthOfFieldPassDesc
impl RefUnwindSafe for DepthOfFieldPassDesc
impl Send for DepthOfFieldPassDesc
impl Sync for DepthOfFieldPassDesc
impl Unpin for DepthOfFieldPassDesc
impl UnsafeUnpin for DepthOfFieldPassDesc
impl UnwindSafe for DepthOfFieldPassDesc
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