pub struct PrefabNode {
pub name: String,
pub local_position: [f64; 3],
pub local_rotation: [f64; 4],
pub local_scale: [f64; 3],
pub components: Vec<ComponentInstance>,
pub children: Vec<PrefabNode>,
pub tags: Vec<String>,
pub active: bool,
pub static_: bool,
pub layer: u32,
pub nested_prefab: Option<(PrefabId, Vec<PrefabOverride>)>,
}Fields§
§name: String§local_position: [f64; 3]§local_rotation: [f64; 4]§local_scale: [f64; 3]§components: Vec<ComponentInstance>§children: Vec<PrefabNode>§active: bool§static_: bool§layer: u32§nested_prefab: Option<(PrefabId, Vec<PrefabOverride>)>Implementations§
Source§impl PrefabNode
impl PrefabNode
pub fn new(name: &str) -> Self
pub fn add_component(&mut self, inst: ComponentInstance)
pub fn add_child(&mut self, child: PrefabNode)
pub fn find_child(&self, name: &str) -> Option<&PrefabNode>
pub fn find_child_mut(&mut self, name: &str) -> Option<&mut PrefabNode>
pub fn total_node_count(&self) -> usize
pub fn depth(&self) -> u32
Trait Implementations§
Source§impl Clone for PrefabNode
impl Clone for PrefabNode
Auto Trait Implementations§
impl Freeze for PrefabNode
impl RefUnwindSafe for PrefabNode
impl Send for PrefabNode
impl Sync for PrefabNode
impl Unpin for PrefabNode
impl UnsafeUnpin for PrefabNode
impl UnwindSafe for PrefabNode
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