pub struct PhysBodyState {
pub id: PhysBodyId,
pub body_type: BodyType,
pub position: Vec3,
pub rotation: Quat,
pub linear_velocity: Vec3,
pub angular_velocity: Vec3,
pub aabb_min: Vec3,
pub aabb_max: Vec3,
pub mass: f32,
pub asleep: bool,
pub active: bool,
}Fields§
§id: PhysBodyId§body_type: BodyType§position: Vec3§rotation: Quat§linear_velocity: Vec3§angular_velocity: Vec3§aabb_min: Vec3§aabb_max: Vec3§mass: f32§asleep: bool§active: boolImplementations§
Source§impl PhysBodyState
impl PhysBodyState
pub fn new(id: PhysBodyId) -> Self
Trait Implementations§
Source§impl Clone for PhysBodyState
impl Clone for PhysBodyState
Auto Trait Implementations§
impl Freeze for PhysBodyState
impl RefUnwindSafe for PhysBodyState
impl Send for PhysBodyState
impl Sync for PhysBodyState
impl Unpin for PhysBodyState
impl UnsafeUnpin for PhysBodyState
impl UnwindSafe for PhysBodyState
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