pub struct SplinePath {
pub points: Vec<SplinePoint>,
pub closed: bool,
pub total_length: f32,
pub segment_lengths: Vec<f32>,
}Fields§
§points: Vec<SplinePoint>§closed: bool§total_length: f32§segment_lengths: Vec<f32>Implementations§
Source§impl SplinePath
impl SplinePath
pub fn new() -> Self
pub fn add_point(&mut self, p: SplinePoint)
pub fn recalculate_lengths(&mut self)
pub fn evaluate_at_segment(&self, i: usize, j: usize, t: f32) -> Vec3
pub fn evaluate_at_distance(&self, distance: f32) -> (Vec3, Vec3)
pub fn set_auto_tangents(&mut self)
Trait Implementations§
Source§impl Clone for SplinePath
impl Clone for SplinePath
Auto Trait Implementations§
impl Freeze for SplinePath
impl RefUnwindSafe for SplinePath
impl Send for SplinePath
impl Sync for SplinePath
impl Unpin for SplinePath
impl UnsafeUnpin for SplinePath
impl UnwindSafe for SplinePath
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