pub struct ParticleSequencer {
pub events: Vec<SequencerEvent>,
pub time: f32,
pub duration: f32,
pub looping: bool,
pub playing: bool,
pub next_event_idx: usize,
}Fields§
§events: Vec<SequencerEvent>§time: f32§duration: f32§looping: bool§playing: bool§next_event_idx: usizeImplementations§
Trait Implementations§
Source§impl Clone for ParticleSequencer
impl Clone for ParticleSequencer
Auto Trait Implementations§
impl Freeze for ParticleSequencer
impl RefUnwindSafe for ParticleSequencer
impl Send for ParticleSequencer
impl Sync for ParticleSequencer
impl Unpin for ParticleSequencer
impl UnsafeUnpin for ParticleSequencer
impl UnwindSafe for ParticleSequencer
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