pub struct ParticleRendererEx {
pub batches: Vec<ParticleRenderBatch>,
pub sort_transparent: bool,
pub camera_pos: Vec3,
pub camera_forward: Vec3,
pub draw_call_count: u32,
}Fields§
§batches: Vec<ParticleRenderBatch>§sort_transparent: bool§camera_pos: Vec3§camera_forward: Vec3§draw_call_count: u32Implementations§
Source§impl ParticleRendererEx
impl ParticleRendererEx
pub fn new() -> Self
pub fn add_batch(&mut self, batch: ParticleRenderBatch)
pub fn clear(&mut self)
pub fn sort_batches(&mut self)
pub fn total_particles(&self) -> u32
pub fn batch_count(&self) -> usize
pub fn set_camera(&mut self, pos: Vec3, forward: Vec3)
Trait Implementations§
Source§impl Clone for ParticleRendererEx
impl Clone for ParticleRendererEx
Source§impl Debug for ParticleRendererEx
impl Debug for ParticleRendererEx
Auto Trait Implementations§
impl Freeze for ParticleRendererEx
impl RefUnwindSafe for ParticleRendererEx
impl Send for ParticleRendererEx
impl Sync for ParticleRendererEx
impl Unpin for ParticleRendererEx
impl UnsafeUnpin for ParticleRendererEx
impl UnwindSafe for ParticleRendererEx
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