pub struct ParticleProfilerEx {
pub frames: VecDeque<ParticleProfilerFrame>,
pub max_frames: usize,
pub enabled: bool,
}Fields§
§frames: VecDeque<ParticleProfilerFrame>§max_frames: usize§enabled: boolImplementations§
Source§impl ParticleProfilerEx
impl ParticleProfilerEx
pub fn new(max_frames: usize) -> Self
pub fn record(&mut self, frame: ParticleProfilerFrame)
pub fn avg_total_ms(&self) -> f32
pub fn avg_fps(&self) -> f32
pub fn peak_particle_count(&self) -> u32
pub fn clear(&mut self)
pub fn frame_count(&self) -> usize
Trait Implementations§
Source§impl Clone for ParticleProfilerEx
impl Clone for ParticleProfilerEx
Source§impl Debug for ParticleProfilerEx
impl Debug for ParticleProfilerEx
Auto Trait Implementations§
impl Freeze for ParticleProfilerEx
impl RefUnwindSafe for ParticleProfilerEx
impl Send for ParticleProfilerEx
impl Sync for ParticleProfilerEx
impl Unpin for ParticleProfilerEx
impl UnsafeUnpin for ParticleProfilerEx
impl UnwindSafe for ParticleProfilerEx
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