pub struct ParticleProfiler {
pub update_times: VecDeque<f64>,
pub spawn_times: VecDeque<f64>,
pub render_times: VecDeque<f64>,
pub history_size: usize,
}Fields§
§update_times: VecDeque<f64>§spawn_times: VecDeque<f64>§render_times: VecDeque<f64>§history_size: usizeImplementations§
Source§impl ParticleProfiler
impl ParticleProfiler
pub fn new(history: usize) -> Self
pub fn push_update(&mut self, ms: f64)
pub fn push_spawn(&mut self, ms: f64)
pub fn push_render(&mut self, ms: f64)
pub fn avg_update(&self) -> f64
pub fn avg_spawn(&self) -> f64
pub fn avg_render(&self) -> f64
Trait Implementations§
Source§impl Clone for ParticleProfiler
impl Clone for ParticleProfiler
Source§impl Debug for ParticleProfiler
impl Debug for ParticleProfiler
Auto Trait Implementations§
impl Freeze for ParticleProfiler
impl RefUnwindSafe for ParticleProfiler
impl Send for ParticleProfiler
impl Sync for ParticleProfiler
impl Unpin for ParticleProfiler
impl UnsafeUnpin for ParticleProfiler
impl UnwindSafe for ParticleProfiler
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