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ParticleEffectSummary

Struct ParticleEffectSummary 

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pub struct ParticleEffectSummary {
    pub name: String,
    pub emitter_count: u32,
    pub max_particles: u32,
    pub duration: f32,
    pub looping: bool,
    pub has_trails: bool,
    pub has_sub_emitters: bool,
    pub texture_count: u32,
    pub blend_mode: String,
    pub lod_levels: u32,
    pub estimated_cost: f32,
}

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§name: String§emitter_count: u32§max_particles: u32§duration: f32§looping: bool§has_trails: bool§has_sub_emitters: bool§texture_count: u32§blend_mode: String§lod_levels: u32§estimated_cost: f32

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impl ParticleEffectSummary

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pub fn estimate_cost( particles: u32, has_trails: bool, has_sub_emitters: bool, ) -> f32

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pub fn is_expensive(&self) -> bool

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pub fn is_cheap(&self) -> bool

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pub fn performance_grade(&self) -> &'static str

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