pub struct ParticleEffectSummary {
pub name: String,
pub emitter_count: u32,
pub max_particles: u32,
pub duration: f32,
pub looping: bool,
pub has_trails: bool,
pub has_sub_emitters: bool,
pub texture_count: u32,
pub blend_mode: String,
pub lod_levels: u32,
pub estimated_cost: f32,
}Fields§
§name: String§emitter_count: u32§max_particles: u32§duration: f32§looping: bool§has_trails: bool§has_sub_emitters: bool§texture_count: u32§blend_mode: String§lod_levels: u32§estimated_cost: f32Implementations§
Source§impl ParticleEffectSummary
impl ParticleEffectSummary
pub fn estimate_cost( particles: u32, has_trails: bool, has_sub_emitters: bool, ) -> f32
pub fn is_expensive(&self) -> bool
pub fn is_cheap(&self) -> bool
pub fn performance_grade(&self) -> &'static str
Auto Trait Implementations§
impl Freeze for ParticleEffectSummary
impl RefUnwindSafe for ParticleEffectSummary
impl Send for ParticleEffectSummary
impl Sync for ParticleEffectSummary
impl Unpin for ParticleEffectSummary
impl UnsafeUnpin for ParticleEffectSummary
impl UnwindSafe for ParticleEffectSummary
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