pub struct ParticleEffectAssetEx {}Fields§
§id: u32§name: String§file_path: String§version: u32§duration_secs: f32§is_looping: bool§peak_particle_count: u32§texture_ids: Vec<u32>§emitter_count: u32§created_at: u64§modified_at: u64Implementations§
Source§impl ParticleEffectAssetEx
impl ParticleEffectAssetEx
pub fn new(id: u32, name: impl Into<String>) -> Self
pub fn with_path(self, path: impl Into<String>) -> Self
pub fn looping(self) -> Self
pub fn add_tag(&mut self, tag: impl Into<String>)
pub fn add_texture(&mut self, id: u32)
pub fn is_short(&self) -> bool
pub fn is_long(&self) -> bool
Trait Implementations§
Source§impl Clone for ParticleEffectAssetEx
impl Clone for ParticleEffectAssetEx
Auto Trait Implementations§
impl Freeze for ParticleEffectAssetEx
impl RefUnwindSafe for ParticleEffectAssetEx
impl Send for ParticleEffectAssetEx
impl Sync for ParticleEffectAssetEx
impl Unpin for ParticleEffectAssetEx
impl UnsafeUnpin for ParticleEffectAssetEx
impl UnwindSafe for ParticleEffectAssetEx
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