pub struct ParticleEditorState {Show 15 fields
pub selected_emitter: Option<u32>,
pub selected_effect: Option<u32>,
pub viewport_camera_pos: Vec3,
pub viewport_camera_rot: Quat,
pub preview_playing: bool,
pub preview_time: f32,
pub show_grid: bool,
pub grid_size: f32,
pub background_color: Vec4,
pub zoom_level: f32,
pub panel_sizes: HashMap<String, f32>,
pub undo_stack: VecDeque<String>,
pub redo_stack: Vec<String>,
pub max_undo: usize,
pub modified: bool,
}Fields§
§selected_emitter: Option<u32>§selected_effect: Option<u32>§viewport_camera_pos: Vec3§viewport_camera_rot: Quat§preview_playing: bool§preview_time: f32§show_grid: bool§grid_size: f32§background_color: Vec4§zoom_level: f32§panel_sizes: HashMap<String, f32>§undo_stack: VecDeque<String>§redo_stack: Vec<String>§max_undo: usize§modified: boolImplementations§
Source§impl ParticleEditorState
impl ParticleEditorState
pub fn new() -> Self
pub fn play(&mut self)
pub fn stop(&mut self)
pub fn pause(&mut self)
pub fn tick_preview(&mut self, dt: f32)
pub fn select_emitter(&mut self, id: u32)
pub fn deselect(&mut self)
pub fn push_undo(&mut self, desc: impl Into<String>)
pub fn undo(&mut self) -> Option<String>
pub fn redo(&mut self) -> Option<String>
pub fn can_undo(&self) -> bool
pub fn can_redo(&self) -> bool
pub fn mark_saved(&mut self)
Trait Implementations§
Source§impl Clone for ParticleEditorState
impl Clone for ParticleEditorState
Source§impl Debug for ParticleEditorState
impl Debug for ParticleEditorState
Auto Trait Implementations§
impl Freeze for ParticleEditorState
impl RefUnwindSafe for ParticleEditorState
impl Send for ParticleEditorState
impl Sync for ParticleEditorState
impl Unpin for ParticleEditorState
impl UnsafeUnpin for ParticleEditorState
impl UnwindSafe for ParticleEditorState
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