pub struct ParticleDebugSettings {
pub show_bounds: bool,
pub show_velocity: bool,
pub show_force_fields: bool,
pub show_attractors: bool,
pub show_colliders: bool,
pub show_trail_points: bool,
pub show_lod_regions: bool,
pub show_stats_overlay: bool,
pub highlight_emitter_id: Option<u32>,
pub velocity_scale: f32,
}Fields§
§show_bounds: bool§show_velocity: bool§show_force_fields: bool§show_attractors: bool§show_colliders: bool§show_trail_points: bool§show_lod_regions: bool§show_stats_overlay: bool§highlight_emitter_id: Option<u32>§velocity_scale: f32Implementations§
Trait Implementations§
Source§impl Clone for ParticleDebugSettings
impl Clone for ParticleDebugSettings
Source§impl Debug for ParticleDebugSettings
impl Debug for ParticleDebugSettings
Auto Trait Implementations§
impl Freeze for ParticleDebugSettings
impl RefUnwindSafe for ParticleDebugSettings
impl Send for ParticleDebugSettings
impl Sync for ParticleDebugSettings
impl Unpin for ParticleDebugSettings
impl UnsafeUnpin for ParticleDebugSettings
impl UnwindSafe for ParticleDebugSettings
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