pub struct ParticleDataBuffer {
pub positions: Vec<Vec3>,
pub velocities: Vec<Vec3>,
pub colors: Vec<Vec4>,
pub sizes: Vec<f32>,
pub lifetimes: Vec<f32>,
pub ages: Vec<f32>,
pub rotations: Vec<f32>,
pub capacity: u32,
pub active_count: u32,
}Fields§
§positions: Vec<Vec3>§velocities: Vec<Vec3>§colors: Vec<Vec4>§sizes: Vec<f32>§lifetimes: Vec<f32>§ages: Vec<f32>§rotations: Vec<f32>§capacity: u32§active_count: u32Implementations§
Source§impl ParticleDataBuffer
impl ParticleDataBuffer
pub fn new(capacity: u32) -> Self
pub fn is_alive(&self, idx: usize) -> bool
pub fn age_normalized(&self, idx: usize) -> f32
pub fn active_count(&self) -> u32
pub fn capacity(&self) -> u32
pub fn utilization(&self) -> f32
pub fn clear(&mut self)
pub fn tick_ages(&mut self, dt: f32)
Trait Implementations§
Source§impl Clone for ParticleDataBuffer
impl Clone for ParticleDataBuffer
Auto Trait Implementations§
impl Freeze for ParticleDataBuffer
impl RefUnwindSafe for ParticleDataBuffer
impl Send for ParticleDataBuffer
impl Sync for ParticleDataBuffer
impl Unpin for ParticleDataBuffer
impl UnsafeUnpin for ParticleDataBuffer
impl UnwindSafe for ParticleDataBuffer
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