pub struct ParticleConfig {
pub global_gravity: Vec3,
pub global_time_scale: f32,
pub max_total_particles: u32,
pub lod_bias: f32,
pub enable_collision: bool,
pub enable_noise: bool,
pub thread_count: u32,
pub use_gpu_simulation: bool,
}Fields§
§global_gravity: Vec3§global_time_scale: f32§max_total_particles: u32§lod_bias: f32§enable_collision: bool§enable_noise: bool§thread_count: u32§use_gpu_simulation: boolImplementations§
Source§impl ParticleConfig
impl ParticleConfig
pub fn low_quality() -> Self
pub fn high_quality() -> Self
Trait Implementations§
Source§impl Clone for ParticleConfig
impl Clone for ParticleConfig
Source§impl Debug for ParticleConfig
impl Debug for ParticleConfig
Auto Trait Implementations§
impl Freeze for ParticleConfig
impl RefUnwindSafe for ParticleConfig
impl Send for ParticleConfig
impl Sync for ParticleConfig
impl Unpin for ParticleConfig
impl UnsafeUnpin for ParticleConfig
impl UnwindSafe for ParticleConfig
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