pub struct ParticleBenchmarkResult {
pub scenario_name: String,
pub particle_count: u32,
pub emitter_count: u32,
pub avg_fps: f32,
pub min_fps: f32,
pub max_fps: f32,
pub avg_sim_ms: f32,
pub avg_render_ms: f32,
pub frame_count: u64,
}Fields§
§scenario_name: String§particle_count: u32§emitter_count: u32§avg_fps: f32§min_fps: f32§max_fps: f32§avg_sim_ms: f32§avg_render_ms: f32§frame_count: u64Implementations§
Trait Implementations§
Source§impl Clone for ParticleBenchmarkResult
impl Clone for ParticleBenchmarkResult
Source§impl Debug for ParticleBenchmarkResult
impl Debug for ParticleBenchmarkResult
Auto Trait Implementations§
impl Freeze for ParticleBenchmarkResult
impl RefUnwindSafe for ParticleBenchmarkResult
impl Send for ParticleBenchmarkResult
impl Sync for ParticleBenchmarkResult
impl Unpin for ParticleBenchmarkResult
impl UnsafeUnpin for ParticleBenchmarkResult
impl UnwindSafe for ParticleBenchmarkResult
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