pub struct NodeGraph {
pub name: String,
pub nodes: Vec<Node>,
pub connections: Vec<Connection>,
pub next_node_id: u32,
pub next_conn_id: u32,
pub next_port_id: u32,
pub dirty: bool,
}Fields§
§name: String§nodes: Vec<Node>§connections: Vec<Connection>§next_node_id: u32§next_conn_id: u32§next_port_id: u32§dirty: boolImplementations§
Source§impl NodeGraph
impl NodeGraph
pub fn new(name: impl Into<String>) -> Self
pub fn add_node(&mut self, node: Node) -> u32
pub fn remove_node(&mut self, id: u32)
pub fn connect( &mut self, from_node: u32, from_port: u32, to_node: u32, to_port: u32, ) -> Result<u32, &'static str>
pub fn disconnect(&mut self, conn_id: u32)
pub fn would_create_cycle(&self, from: u32, to: u32) -> bool
pub fn topological_order(&self) -> Vec<u32>
pub fn node(&self, id: u32) -> Option<&Node>
pub fn node_mut(&mut self, id: u32) -> Option<&mut Node>
pub fn connections_from( &self, node_id: u32, ) -> impl Iterator<Item = &Connection>
pub fn connections_to(&self, node_id: u32) -> impl Iterator<Item = &Connection>
pub fn upstream_nodes(&self, node_id: u32) -> Vec<u32>
pub fn downstream_nodes(&self, node_id: u32) -> Vec<u32>
pub fn selected_nodes(&self) -> impl Iterator<Item = &Node>
pub fn auto_layout(&mut self)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for NodeGraph
impl RefUnwindSafe for NodeGraph
impl Send for NodeGraph
impl Sync for NodeGraph
impl Unpin for NodeGraph
impl UnsafeUnpin for NodeGraph
impl UnwindSafe for NodeGraph
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