pub struct NetworkPlayer {
pub player_id: u64,
pub display_name: String,
pub ping_ms: u32,
pub is_host: bool,
pub is_local: bool,
pub is_ready: bool,
pub team: Option<u32>,
pub connection_quality: ConnectionQuality,
pub bytes_sent: u64,
pub bytes_recv: u64,
pub packet_loss_pct: f32,
pub load_pct: f32,
}Fields§
§player_id: u64§display_name: String§ping_ms: u32§is_host: bool§is_local: bool§is_ready: bool§team: Option<u32>§connection_quality: ConnectionQuality§bytes_sent: u64§bytes_recv: u64§packet_loss_pct: f32§load_pct: f32Trait Implementations§
Source§impl Clone for NetworkPlayer
impl Clone for NetworkPlayer
Auto Trait Implementations§
impl Freeze for NetworkPlayer
impl RefUnwindSafe for NetworkPlayer
impl Send for NetworkPlayer
impl Sync for NetworkPlayer
impl Unpin for NetworkPlayer
impl UnsafeUnpin for NetworkPlayer
impl UnwindSafe for NetworkPlayer
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