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NetworkEditor

Struct NetworkEditor 

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pub struct NetworkEditor {
Show 16 fields pub topology_graph: NetworkTopologyGraph, pub session: NetworkSession, pub actors: Vec<ReplicatedActor>, pub bandwidth_monitor: BandwidthMonitor, pub lag_sim: LagSimulation, pub active_panel: NetworkEditorPanel, pub selected_node: Option<u64>, pub selected_actor: Option<usize>, pub diagnostic_events: Vec<NetworkDiagnosticEvent>, pub simulation_time_ms: f64, pub network_paused: bool, pub zoom: f32, pub pan: Vec2, pub search_query: String, pub show_bandwidth_overlay: bool, pub show_player_list: bool,
}

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§topology_graph: NetworkTopologyGraph§session: NetworkSession§actors: Vec<ReplicatedActor>§bandwidth_monitor: BandwidthMonitor§lag_sim: LagSimulation§active_panel: NetworkEditorPanel§selected_node: Option<u64>§selected_actor: Option<usize>§diagnostic_events: Vec<NetworkDiagnosticEvent>§simulation_time_ms: f64§network_paused: bool§zoom: f32§pan: Vec2§search_query: String§show_bandwidth_overlay: bool§show_player_list: bool

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Trait Implementations§

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impl Debug for NetworkEditor

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for NetworkEditor

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fn default() -> Self

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