pub struct TextureProjector {
pub mode: ProjectionMode,
pub scale: Vec2,
pub offset: Vec2,
pub rotation: f32,
pub flip_u: bool,
pub flip_v: bool,
}Fields§
§mode: ProjectionMode§scale: Vec2§offset: Vec2§rotation: f32§flip_u: bool§flip_v: boolImplementations§
Source§impl TextureProjector
impl TextureProjector
pub fn new(mode: ProjectionMode) -> Self
pub fn project(&self, pos: Vec3) -> Vec2
pub fn apply_to_model_colors(&self, model: &mut ParticleModel, palette: &[Vec4])
pub fn apply_to_model_chars(&self, model: &mut ParticleModel, char_set: &[char])
Auto Trait Implementations§
impl Freeze for TextureProjector
impl RefUnwindSafe for TextureProjector
impl Send for TextureProjector
impl Sync for TextureProjector
impl Unpin for TextureProjector
impl UnsafeUnpin for TextureProjector
impl UnwindSafe for TextureProjector
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