pub struct RenderCell {
pub character: char,
pub fg_color: Vec4,
pub bg_color: Vec4,
pub bold: bool,
pub italic: bool,
pub depth: f32,
}Fields§
§character: char§fg_color: Vec4§bg_color: Vec4§bold: bool§italic: bool§depth: f32Trait Implementations§
Source§impl Clone for RenderCell
impl Clone for RenderCell
Source§impl Debug for RenderCell
impl Debug for RenderCell
Auto Trait Implementations§
impl Freeze for RenderCell
impl RefUnwindSafe for RenderCell
impl Send for RenderCell
impl Sync for RenderCell
impl Unpin for RenderCell
impl UnsafeUnpin for RenderCell
impl UnwindSafe for RenderCell
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T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
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