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PrimitiveBuilder

Struct PrimitiveBuilder 

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pub struct PrimitiveBuilder;

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impl PrimitiveBuilder

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pub fn sphere( center: Vec3, radius: f32, n: usize, character: char, color: Vec4, ) -> Vec<ModelParticle>

Fibonacci sphere — uniform distribution of N points on a sphere surface.

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pub fn cube( center: Vec3, half_size: Vec3, particles_per_face: usize, fill_interior: bool, character: char, color: Vec4, ) -> Vec<ModelParticle>

Cube — particles on 6 faces, with optional interior fill.

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pub fn cylinder( center: Vec3, radius: f32, height: f32, segments: usize, bands: usize, character: char, color: Vec4, ) -> Vec<ModelParticle>

Cylinder — circular bands + caps.

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pub fn cone( apex: Vec3, base_center: Vec3, base_radius: f32, segments: usize, bands: usize, character: char, color: Vec4, ) -> Vec<ModelParticle>

Cone.

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pub fn torus( center: Vec3, major_radius: f32, minor_radius: f32, u_segments: usize, v_segments: usize, character: char, color: Vec4, ) -> Vec<ModelParticle>

Torus — parametric surface: (R + r*cos(v)) * cos(u), etc.

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pub fn plane( center: Vec3, width: f32, depth: f32, cols: usize, rows: usize, noise_scale: f32, noise_amplitude: f32, character: char, color: Vec4, ) -> Vec<ModelParticle>

Plane — grid of particles with optional Perlin-like noise displacement.

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pub fn text3d( text: &str, origin: Vec3, char_width: f32, char_height: f32, depth: f32, particles_per_char: usize, character: char, color: Vec4, ) -> Vec<ModelParticle>

Text3D — extrude ASCII characters into 3D particle slabs.

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pub fn point_cloud( points: Vec<Vec3>, character: char, color_low: Vec4, color_high: Vec4, ) -> Vec<ModelParticle>

PointCloud — import from Vec with color mapping by height.

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pub fn marching_cubes( field: &dyn Fn(Vec3) -> f32, bounds: &Aabb3, resolution: usize, threshold: f32, character: char, color: Vec4, ) -> Vec<ModelParticle>

MarchingCubes — generate surface particles from a scalar density field.

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pub fn metaballs( balls: &[(Vec3, f32)], bounds: &Aabb3, resolution: usize, character: char, color: Vec4, ) -> Vec<ModelParticle>

Metaballs — generate surface particles from N metaballs.

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