pub struct ParticleRenderer {
pub camera: RenderCamera,
pub buffer: RenderBuffer,
pub show_normals: bool,
pub show_bones: bool,
pub show_grid: bool,
pub grid_size: f32,
pub ambient: f32,
pub light_dir: Vec3,
}Fields§
§camera: RenderCamera§buffer: RenderBuffer§show_normals: bool§show_bones: bool§show_grid: bool§grid_size: f32§ambient: f32§light_dir: Vec3Implementations§
Source§impl ParticleRenderer
impl ParticleRenderer
pub fn new(width: usize, height: usize) -> Self
pub fn render_model(&mut self, model: &ParticleModel)
pub fn render_grid(&mut self)
pub fn resize(&mut self, width: usize, height: usize)
Auto Trait Implementations§
impl Freeze for ParticleRenderer
impl RefUnwindSafe for ParticleRenderer
impl Send for ParticleRenderer
impl Sync for ParticleRenderer
impl Unpin for ParticleRenderer
impl UnsafeUnpin for ParticleRenderer
impl UnwindSafe for ParticleRenderer
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