pub struct ParticleMesh {
pub vertices: Vec<usize>,
pub edges: Vec<(usize, usize)>,
pub faces: Vec<[usize; 3]>,
pub vert_to_faces: HashMap<usize, Vec<usize>>,
pub vert_to_edges: HashMap<usize, Vec<usize>>,
}Fields§
§vertices: Vec<usize>§edges: Vec<(usize, usize)>§faces: Vec<[usize; 3]>§vert_to_faces: HashMap<usize, Vec<usize>>§vert_to_edges: HashMap<usize, Vec<usize>>Implementations§
Source§impl ParticleMesh
impl ParticleMesh
pub fn new() -> Self
pub fn build_from_particles( particles: &[ModelParticle], max_edge_len: f32, ) -> Self
pub fn face_normal(&self, face_idx: usize, particles: &[ModelParticle]) -> Vec3
pub fn vertex_normal( &self, vert_idx: usize, particles: &[ModelParticle], ) -> Vec3
pub fn laplacian_smooth_step( &self, particles: &mut Vec<ModelParticle>, strength: f32, )
pub fn average_edge_length(&self, particles: &[ModelParticle]) -> f32
pub fn boundary_vertices(&self) -> Vec<usize>
Trait Implementations§
Source§impl Clone for ParticleMesh
impl Clone for ParticleMesh
Source§impl Debug for ParticleMesh
impl Debug for ParticleMesh
Auto Trait Implementations§
impl Freeze for ParticleMesh
impl RefUnwindSafe for ParticleMesh
impl Send for ParticleMesh
impl Sync for ParticleMesh
impl Unpin for ParticleMesh
impl UnsafeUnpin for ParticleMesh
impl UnwindSafe for ParticleMesh
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