pub struct ParticleField {
pub fields: Vec<FieldType>,
pub time: f32,
pub enabled: bool,
}Fields§
§fields: Vec<FieldType>§time: f32§enabled: boolImplementations§
Source§impl ParticleField
impl ParticleField
pub fn new() -> Self
pub fn add(&mut self, f: FieldType)
pub fn clear(&mut self)
pub fn evaluate(&self, pos: Vec3) -> Vec3
pub fn apply_displacement( &self, model: &mut ParticleModel, dt: f32, max_disp: f32, )
pub fn apply_color_modulation(&self, model: &mut ParticleModel)
Auto Trait Implementations§
impl Freeze for ParticleField
impl RefUnwindSafe for ParticleField
impl Send for ParticleField
impl Sync for ParticleField
impl Unpin for ParticleField
impl UnsafeUnpin for ParticleField
impl UnwindSafe for ParticleField
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