pub struct ParticleDelta {
pub modified: Vec<(usize, Vec3, Vec3)>,
pub added: Vec<ModelParticle>,
pub removed: Vec<(usize, ModelParticle)>,
}Fields§
§modified: Vec<(usize, Vec3, Vec3)>§added: Vec<ModelParticle>§removed: Vec<(usize, ModelParticle)>Implementations§
Source§impl ParticleDelta
impl ParticleDelta
pub fn new() -> Self
pub fn compute(before: &[ModelParticle], after: &[ModelParticle]) -> Self
pub fn is_empty(&self) -> bool
pub fn memory_estimate(&self) -> usize
Trait Implementations§
Source§impl Clone for ParticleDelta
impl Clone for ParticleDelta
Source§impl Debug for ParticleDelta
impl Debug for ParticleDelta
Auto Trait Implementations§
impl Freeze for ParticleDelta
impl RefUnwindSafe for ParticleDelta
impl Send for ParticleDelta
impl Sync for ParticleDelta
impl Unpin for ParticleDelta
impl UnsafeUnpin for ParticleDelta
impl UnwindSafe for ParticleDelta
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