pub struct ParticleCsg;Implementations§
Source§impl ParticleCsg
impl ParticleCsg
Sourcepub fn union(
a: &ParticleModel,
b: &ParticleModel,
merge_threshold: f32,
) -> ParticleModel
pub fn union( a: &ParticleModel, b: &ParticleModel, merge_threshold: f32, ) -> ParticleModel
Union: merge two models, removing overlapping particles
Sourcepub fn subtract(
a: &ParticleModel,
b: &ParticleModel,
margin: f32,
) -> ParticleModel
pub fn subtract( a: &ParticleModel, b: &ParticleModel, margin: f32, ) -> ParticleModel
Subtract: keep particles from A that are not inside B’s bounding volume
Sourcepub fn intersect(
a: &ParticleModel,
b: &ParticleModel,
margin: f32,
) -> ParticleModel
pub fn intersect( a: &ParticleModel, b: &ParticleModel, margin: f32, ) -> ParticleModel
Intersect: keep only particles from A that overlap with B’s volume
Sourcepub fn shell(
model: &ParticleModel,
b: &ParticleModel,
shell_thickness: f32,
) -> ParticleModel
pub fn shell( model: &ParticleModel, b: &ParticleModel, shell_thickness: f32, ) -> ParticleModel
Shell: keep particles near the surface of B (within threshold)
Sourcepub fn apply(
op: &CsgOperation,
a: &ParticleModel,
b: &ParticleModel,
threshold: f32,
) -> ParticleModel
pub fn apply( op: &CsgOperation, a: &ParticleModel, b: &ParticleModel, threshold: f32, ) -> ParticleModel
Apply operation
Auto Trait Implementations§
impl Freeze for ParticleCsg
impl RefUnwindSafe for ParticleCsg
impl Send for ParticleCsg
impl Sync for ParticleCsg
impl Unpin for ParticleCsg
impl UnsafeUnpin for ParticleCsg
impl UnwindSafe for ParticleCsg
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T: ?Sized,
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T: Any,
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