pub struct MaterialPatch {
pub id: u32,
pub center: Vec3,
pub radius: f32,
pub tag: MaterialTag,
pub params: MaterialParams,
pub opacity: f32,
pub falloff: PatchFalloff,
}Expand description
A single paint stroke on the SDF surface.
A patch is a sphere in SDF object space. Any surface point within
radius of center receives tag and params.
Fields§
§id: u32§center: Vec3§radius: f32§tag: MaterialTag§params: MaterialParams§opacity: f32§falloff: PatchFalloffImplementations§
Trait Implementations§
Source§impl Clone for MaterialPatch
impl Clone for MaterialPatch
Auto Trait Implementations§
impl Freeze for MaterialPatch
impl RefUnwindSafe for MaterialPatch
impl Send for MaterialPatch
impl Sync for MaterialPatch
impl Unpin for MaterialPatch
impl UnsafeUnpin for MaterialPatch
impl UnwindSafe for MaterialPatch
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