pub struct Brush {
pub tag: MaterialTag,
pub params: MaterialParams,
pub radius: f32,
pub opacity: f32,
pub falloff: PatchFalloff,
pub painting: bool,
pub cursor: Vec3,
pub normal: Vec3,
}Expand description
The active brush state while painting.
Fields§
§tag: MaterialTag§params: MaterialParams§radius: f32§opacity: f32§falloff: PatchFalloff§painting: bool§cursor: Vec3World-space cursor position on the SDF surface.
normal: Vec3Surface normal at cursor (for orientation).
Implementations§
Source§impl Brush
impl Brush
pub fn set_tag(&mut self, tag: MaterialTag)
pub fn radius_step_up(&mut self)
pub fn radius_step_down(&mut self)
pub fn opacity_step_up(&mut self)
pub fn opacity_step_down(&mut self)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Brush
impl RefUnwindSafe for Brush
impl Send for Brush
impl Sync for Brush
impl Unpin for Brush
impl UnsafeUnpin for Brush
impl UnwindSafe for Brush
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