pub struct WorldRegionGraph {
pub regions: Vec<MapRegionRecord>,
}Fields§
§regions: Vec<MapRegionRecord>Implementations§
Source§impl WorldRegionGraph
impl WorldRegionGraph
pub fn new() -> Self
pub fn add_region(&mut self, r: MapRegionRecord)
pub fn region_by_id(&self, id: u32) -> Option<&MapRegionRecord>
pub fn region_by_id_mut(&mut self, id: u32) -> Option<&mut MapRegionRecord>
pub fn region_at(&self, x: i32, y: i32) -> Option<&MapRegionRecord>
pub fn unlocked_regions(&self) -> Vec<&MapRegionRecord>
pub fn bfs_path(&self, start: u32, goal: u32) -> Option<Vec<u32>>
pub fn is_connected(&self, a: u32, b: u32) -> bool
pub fn region_count(&self) -> usize
Trait Implementations§
Source§impl Clone for WorldRegionGraph
impl Clone for WorldRegionGraph
Auto Trait Implementations§
impl Freeze for WorldRegionGraph
impl RefUnwindSafe for WorldRegionGraph
impl Send for WorldRegionGraph
impl Sync for WorldRegionGraph
impl Unpin for WorldRegionGraph
impl UnsafeUnpin for WorldRegionGraph
impl UnwindSafe for WorldRegionGraph
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